
Yesterday was the third AMGSC-linked Board Gaming Session - It was organised....organised crime MWAHAHAHAHA! >_<
It was attended by Martin, Robin, Peter and Tim who turned up at my and Mhairi's house. I managed to take a few photos (not so good ones) and even had a few taken of myself for the first time in ages - bloody hell!
It was a good session; plenty of chatting, joking (not so good ones), eating and drinking.
Here, Piggy, Piggy!
We started with the now traditional (can it be after 3 goes?) round of
Pass the Pig; a game of gambling on the bounciness and orientation of two tiny rubber piggies. It gets quite competitive! It was the usual case of many low scores and wipeouts with the infrequent massive score here and there. Tim seems to be getting far too good at this - we'll have to crock him - as he won again with his 'slow but sure' approach.
Why you dirty rat!
Next up was a board game I'd been meaning to try for ages - the fact we had 6 people was just right for this session.
Bootleggers is a game set at the height of the 1920's prohibition era where players take on the role of enterprising mob bosses seeking to make a name (and fortune) for themselves in the illegal alcohol trade. Players attempt to control distribution through money and corruption by muscling in on the competition; paying off the local law authorities; controlling speakeasies; manufacturing booze in stills and shipping trucks of "hooch". Negotiation, deceit, lies, double-crosses and alliances of convenience are the norm, and are even positively encouraged!
I had not played the game properly before so it was a learning experience for everyone and the first round (each made up of 6 phases) seemed to take forever - but in a fun way - as we realised the scope of the game and what could be attempted and achieved within each phase. Many of us particularly liked the dealing options and the ability to kipper or protect the other players.

I won't go too much into the game dynamic as it can be quite complicated outside the game but you start by seeing a selection of cards (Men of Action) that can provide advantages to you (and disadvantages to your opponent). The thing is, everyone sees them and covets them... thus starts the tactics of which one of your 12 Muscle cards you play. There are 12 rounds, so one for each round - the order for each round is determined by the highest card down - highest cards chooses first and moves first. Once the card is used it's gone. Players determine when to play their high, medium, and low cards to determine their priority. Some Men of Action cards are highly fought over. There's also the option to purchase trucks that you'll need to ship the moonshine.

The game involves phases where you determine playing order and cards; recruit mobsters, move them to determine influence in speakeasies; produce the booze; ship it to the speakeasies to see how much is sold and whether someone will buy it - if you control a speakeasy you can make money off other player's booze!); and evade the law who can close down your production still. Men of Action cards can be played to ruin any of these phases for a player and lose them money - it can be very tactical and you can even threaten to play a crad, blackmail people not to play it and cut shaky alliances to team up combination of cards on other players. It can all get very Machiavellian.... heh! heh! heh!

As it was our first time together on this we didn't finish a complete game but got pretty close with a lot of moolah around round 9. To be honest, we spent a crazy 5 hours on it but we really didn't notice the time fly but we decided to wrap up at midnight. We'd started the day at 4pm so taking into account two games plus breaks, meals and random chats we'd had a good 8 hours in total. Awesome stuff.
I believe we'd all like to play Bootleggers again and I know it'll be miles faster next time as we all understand the majority of rules and possibilities although I'm still discovering little things in the rules which we'll have to iron out next time.

I also have other games I want to try out with the others like the pirate game
Plunder, the marine survival game
Reef Encounter and the trading game
Puerto Rico. There just aren't enough hours in the day but I'll always try and make time to get everyone around again so we can play as friends as we try to bribe, threaten and assassinate each other on the board ^_^
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